Mutant Dream en-us A game design site. Mon, 20 Jul 2015 12:51:06 -0600 Mutant Dream New Logo Mon, 20 Jul 2015 12:51:06 -0600 <div class="center"><img src=""></div><br /> <br /> Mutant Dream has a new logo! There is also a version with animation and audio that will show up at the beginning of games. 32 K.I.S.A Devlog 016: Swing Life Away Thu, 11 Jun 2015 09:43:53 -0600 <div class="center"><img src=""></div><br /> <br /> Kisa swinging on a chain. The yellow dots are points, and the green lines are distance constraints (rules that say point A and B can't be more than X distance apart). Each pair of adjacent points in the chain are connected by a distance constraint, but this results in an undesired "stretchiness" - for reasons detailed in a <a href="" >previous devlog</a>. To fix this, I added a second distance constraint between each point in the rope and the rope's fixed point, which increases stability and allows the rope to swing smoothly and fluidly. 31 K.I.S.A Devlog 015: Dancing With Swords Sat, 16 May 2015 22:37:44 -0600 <div class="center"><div class="video_wrapper"><div class="video_stretcher" style="padding-bottom:75%;" data-id=""></div></div></div><br /> <br /> A short video of Kisa and The Fool swordfighting. Here, you'll see a few new sword moves, added for variety more than anything else. You'll also notice that kicks are now a knockback move, designed to push enemies back and put them off balance rather than do any damage. I could spend forever tweaking the combat system and adding new moves, but I'm going to leave it as is - for now! For (a given value of) fun, you can compare it to a video of a much older, much worse combat system.<br /> <br /> <div class="center"><div class="video_wrapper"><div class="video_stretcher" style="padding-bottom:75%;" data-id=""></div></div></div> 30 K.I.S.A Devlog 014: Drawing Curves Sat, 21 Mar 2015 07:39:05 -0600 It's been a while since I've written a technical devlog about some minutiae of K.I.S.A's code. So here's one about rendering hair by making use of a textured curve. It's presented in a way that's divorced from the specifics of its usage in K.I.S.A, similar to the <a href="">post about cloth physics</a>, so it should be easily generalizable to other usages.<br /> <br /> <div class="center"><div class="code">You can download an example GameMaker: Studio project with code from this devlog <a href="" target="_blank">here</a>.</div></div> 29 K.I.S.A Devlog 013: Fog & Snow Fri, 30 Jan 2015 12:25:23 -0700 <div class="center"><div class="video_wrapper"><div class="video_stretcher" style="padding-bottom:75%;" data-id=""></div></div></div><br /> This is the end result of playing with the new weather system in K.I.S.A. Below is a brief explanation of each element. 28 K.I.S.A Devlog 012: Learning How To Sail Fri, 16 Jan 2015 18:59:42 -0700 <center><a href="" onclick='ShowImage(event, this);' class="thumb_link"><img src="" class="thumb"></a></center><br /> Presented without context. This ship is from a much later chapter than has been shown so far, but it's too lovely to hang onto without sharing. Elena and I both agree that its the setpiece of the chapter, and this is in a chapter that has some of the most distinctive art of the entire game. Zoom in to see some of the finer details. 27 K.I.S.A Devlog 011: Localization Fri, 09 Jan 2015 16:56:22 -0700 Earlier this week, I added a localization system to K.I.S.A. One could argue that it would be more accurate to call it a translation system, because localization encompasses things other than just switching out the language, but - because I've already become attached to the name - one would be ignored. 26 K.I.S.A Devlog 010: Lighting II Sat, 03 Jan 2015 17:11:28 -0700 Happy new year, everyone! Compare the image on the left to the image on the right:<br /> <br /> <center><img src=""></center><br /> I spent the past few days updating the lighting system to make K.I.S.A look like the right image, rather than the left. Lighting in K.I.S.A, <a href="">as you may already know</a>, is accomplished by drawing a screen-sized surface on top of the rest of the scene. There's not really any other options if you want an adaptable and realistic lighting system, but sometimes it takes a bit of work to make it all behave correctly. 25 K.I.S.A Devlog 009: Do You Hear What I Hear? Fri, 12 Dec 2014 22:01:01 -0700 I've spent the past few weeks working on K.I.S.A's audio, adding new sounds and modifying old ones. It was a bit of a learning experience for me, as I didn't know much about audio editing beyond the very basics. My games always had audio, but if I wasn't collaborating with a musician or sound effect designer, it was never my main focus. Now I understand what roughly half of the Audacity audio filters do - which is an accomplishment given how many filters there are, trust me - and have a much better grasp on how important audio can be for immersion. 24 K.I.S.A Devlog 008: Alpha 6.4 Release Sat, 15 Mar 2014 01:46:14 -0600 <center><div class="video_wrapper"><div class="video_stretcher" style="padding-bottom:75%;"><iframe src="//" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder="0"></iframe></div></div></center><br /> K.I.S.A Alpha 6.4 is now available! Download it <a href="" target="_blank">here</a>. An alternate download for Windows XP can be found <a href="" target="_blank">here</a>.<br /> <br /> Details about changes in 6.4 - as many as I can remember, anyway, there's so many - are below. 23 K.I.S.A Fanart (Azuma Fuyu) Wed, 05 Feb 2014 01:40:25 -0700 <center><a href="" onclick='ShowImage(event, this);' class="thumb_link"><img src="" class="thumb"></a></center><br /> Brace yourselves: Not only does K.I.S.A have fans (It's okay, I'm just as surprised as you are), one of these fans, Azuma Fuyu, endeavored to create three lovely drawings of Kisa.<br /> <br /> The images were originally included in a <a href="" >Japanese blog/Let's Play</a> of K.I.S.A by <a href="" >@etherealcat</a>, and we were given permission to share them here. Thanks Azuma and ethereal cat! The other two images can be viewed after the jump. 22 K.I.S.A Devlog 007: Alpha 5.0 Release Mon, 18 Nov 2013 01:37:54 -0700 <center><div class="video_wrapper"><div class="video_stretcher" style="padding-bottom:63%;"><iframe src="//" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder="0"></iframe></div></div><br /> <i>K.I.S.A Alpha Trailer #1</i></center><br /> K.I.S.A Alpha 5.0 is now available! Download it <a href="" target="_blank">here</a>. This one was a pretty small update, but a list of changes can still be found after the jump. 21 K.I.S.A Devlog 006: Alpha 4.8 Release Mon, 21 Oct 2013 01:36:29 -0600 K.I.S.A Alpha 4.8 is now available! Download it <a href="" target="_blank">here</a>. This build contains Chapter 3: "The Temple" and Chapter 4: "The Pass". Other changes and additions are listed below. 20 K.I.S.A Devlog 005: Cloth Physics Tue, 17 Sep 2013 01:27:24 -0600 Last month, I received an e-mail from a game developer who played the alpha demo of K.I.S.A. They enjoyed the demo, and became interested in the physics engine behind K.I.S.A - more specifically, the cloth physics. I provided them with a brief overview and a promise to write a more in-depth blog entry on the subject.<br /> <br /> I now have time to make good on that let's talk about cloth physics. 19 K.I.S.A Devlog 004: Alpha 3.2 Release Mon, 19 Aug 2013 01:20:44 -0600 K.I.S.A Alpha 3.2 is now available! Download it <a href="" target="_blank">here</a>. Chapters 1 and 2 are included in this build. Other changes are too numerous to count, but somehow I feel compelled to try anyway. 18